#BehindTheScenes


Neon Fall started as a student project but stayed with us long after we had ended our studies. It was an introduction to many things: the business world of mobile games, developing the entire game on pure ECS architecture and shipping a 100% completed game. And these were pretty harsh lessons to learn. With my prototype-oriented playful mindset and the false feeling that I knew the whole game production in and out, it was a real cold shower to me and a lesson of humility.

The game wouldn't be the same without the support of both project POWER and Digital Dragons Incubator for Mobile Games. Both mentorship programs served as a great source of feedback and knowledge; shed light over new aspects of game development and kept us going.


I was really struggling with getting Neon Fall done. It took a lot longer than it supposed to, because somewhere along the way I honestly lost all the love for the project. Why? Was is the realization of how the reality of the mobile market looks like? Was is the super slow iteration process on ECS? Or maybe the lack of time due to a full-time job at SUPERHOT? I don't really know, it was probably a combination of all of the factors. It was a big cost for me to the point of even questioning my whole love for creating games in general. But I'm really glad that it happened, because, despite all the downsides, I've learned a lot during the whole process of making Neon Fall.

Files

Neon Fall_v1.1.01.apk 36 MB
Nov 19, 2020

Get Neon Fall

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